However, great control doesn’t make the core gameplay loop great, and in fact, things can start to get a bit repetitive. On top of having a dash to close the distance with flighty prey, your abilities are definitely limited but not to the point you feel like you’re lacking, the five playable undersea creatures all up to the task of chowing down on whatever swims their way. While you only need to swim into a smaller fish to eat it, there is an ability that will allow the later playable animals to suck in nearby fish all at once, this power great for pulling in a school of fish for a small point bonus. The only difference beyond their appearance would be that all but the angelfish have an extra ability. However, these underwater animals all change shape with little regard to how big they should be, starting levels very small and growing to sometimes absurd sizes before they wrap up. The fish you play as during the game actually changes over the course of it, play starting off with an angelfish but later levels having you play as an anglerfish, lionfish, John Dory, and even an orca. Surviving a level is not much of a challenge and the game dishes out extra lives liberally to further make the game incredibly easy, but the process of growing is still somewhat satisfying, your fish’s increasing size visualizing your progress fairly well. Feeding Frenzy has a scoring system on top of the levels to beat, with the game’s name being lent to a fever mode where if you eat enough fish in a short period of time, you’ll start earning extra points, the player even able to enter a Double Frenzy if they can keep up the pace for an even higher score.Ĭhasing down smaller fish and eating them isn’t a very difficult goal, and even as the game starts introducing larger and more aggressive fish, the Xbox 360 controller provides a degree of control perfect for weaving around hungry foes like you’re dancing underwater. Once you’re big enough to eat most things in the stage, the level will wrap-up, and if you were quick enough in achieving the target size, a mermaid will swim by to drop some high scoring starfish for you to chomp on. Stages in Feeding Frenzy are pretty short and all follow a similar form of progression: you enter the stage a small fry and must gobble up fish smaller than you, your fish expanding to a larger size after having consumed a certain amount of food that makes eating new types of fish possible. Released a few years later on the Xbox 360, Feeding Frenzy has its easily understood gameplay now under the command of a controller, and the joysticks are a natural fit for weaving around freely underwater to find your meals.įeeding Frenzy features two modes that structure the eat-and-grow levels, one of which is referred to as Time Attack and simply adds a ticking clock to each stage whereas the regular game has no such time pressure to get to the level’s required size. There may be another reason that many games in this tiny subgenre use fish as their food though, because even though Feeding Frenzy may not be the originator of the idea or even the first to use fish for it, its original PC release certainly caught fire with casual gamers. Eat-and-grow titles simply allow you to grow from that small fish up to the biggest fish by eating your way up the aquatic food chain. Eat-and-grow games seem to have a heavy link with fish, one that makes quite a bit of sense considering the common cultural understanding that smaller fish are eaten by bigger fish who are, in turn, eaten by even larger fish.
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